To often I see people in every MMO doing this, and its usually the younger crowd. If game is not fun to you at early levels it wont get better at higher levels. In every MMO some people want to race to level XXX and skip the lower stuff. Step on to the accelerator till the end of the earthĮveryone please take a look at his stored energyĪn enormous energy burns inside his chest If it starts running, it won't be stopped anymore Indomitable spirit, the pride of his father It is a win win for everyone and easy to implement.Īre they terrifying things?, go!, go!, go! Just like they have now, but the corporations won’t have to kick out the inactive players. People would jump all over having this stat available.Īnd for those people in corporations that belong to alliances that charge per member, they will get accurate stats to bill against. Yes it would require an update to the XML It can be done once per downtime cycle and updated only every 24 hours. If someone is looking to join and wants a large corp, the number is what they seeĬorporation CEO’s and recruiters can lie and say that a lot of them are offline, on vacation, etc. If those players come back, they are right where they left in the corp People running corporations are afraid to kick out their inactive members because it does them more good to keep the number as high as possible. This falls in line with the end of ghost training. or any way you like, the main point that it should be a base64-encoded value.We need EVE to give us a small and simple update to the corporation member count. Then do b64encode(urandom(24)).strip(), it's your secret value.Go to your python3.6 console and do import base64 and from os import urandom.You can generate cookie_secret as follows: cookiet_secret is the secret value you have to generate yourself.redirect_uri is the Callback URL from the previous step.client_key is the Secret Key from the previous step.client_id is the Client ID from the previous step.There are 4 variables you'll have to define in the nf: You will need this stuff for the next step. In your application details you will see Client ID and Secret Key. and set the Callback URL to your dedicated IP(or domain, if you have it) in the following format: Give it any name and description you like, select Authentication & API Access connection type and choose following permissions to use: Feel free to re-run the deploy script to re-deploy the application, it won't touch the configuration.īefore getting any further, you must have EVE online third-party app which you can create and setup here.Wormhole-tracker.pid # Daemon's process file In the end new user's home dir will look like this:.If you want to change any of those things just check out variables at the top of deploy.sh.install the application daemon to the /etc/init.d/wormhole-tracker-daemon and start it on behalf new user.create virtual environment for the application.install virtualenv if it is not installed.create user for the application to run, with home directory at /home/wormhole-tracker.Download or clone this repository, enter the repository directory and run bash deploy.sh.Building from source (Please consider use make altinstall instead of usual make install!).VPS usually have it, so it can be a nice idea to rent one (it's about 5$/mo). Sure, just follow the instructions below.įirst of all you need to have a dedicated IP address that CCP can redirect your users to after authentication. Can be pretty useful in the Darkest Depths of Deadly W-space.
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